I am addicted to Kickstarter. There, I said it (or wrote it, whatever), and I can freely admit it. I've backed over 50 (!?) Kickstarter campaigns in last year, most of them being board games, because I just love them. Plus, there are so many that are under $30, it's hard to say no!
One of my most anticipated has been Eight Minute Empire, by Ryan Laukat and Red Raven Games.
Power Grid: maybe not the first game to teach your new girlfriend. |
Thing is, though, that most folks aren't really up for those kinds of games: learning the rules takes a while, you have to play at least a couple of times to really get into it, and tell 90% of people a board game will take more than two hours, and their eyes gloss over and they start looking for alcoholic beverages.
"But," you say to them, "it'll be so much fun if you'll just give it a chance." And half the time they say yes, and half the time again, you're right.
If only there were a game that had much of the fun of a Euro-game, but much less of the commitment.
Enter 8 Minute Empire.
Everything you need to take over the world, Pinky. |
Instead, the challenge is to control territory and gain resources. The player with the most of both by the end wins, and nobody dies!
Costs: zero on the left, three on the right. |
Those crystals are pretty good. Carrots? Not so much. |
Finally, as cards are purchased, they move to the cheaper (left) end of the line, and a new card is placed in the 3 coin slot. That's pretty much it. Repeat for 7-10 turns (depending on the number of players), then count up your victory points. You get one point for every space you control (have more armies than the next guy), then one point for each continent you control (have more spaces than the next guy), and one point per victory point on your resource cards. Resources and spaces are weighted about the same; continents aren't really that valuable, as usually there are only 4 points to be had. Games are typically in the 10-18 point range.
Being first and being last can be very important, especially last, where even if you don't win, you can very often decide who the winner is.
How is the game, then? Well, as many on the internet observe, it's really never eight minutes. In a three player game, for example, there are 30 turns. That means, if you don't include going over the rules, each player would have to make each move in 15 seconds. That's not really realistic, although if you wanted to prove something, you could probably manage it. A more realistic title would be Fifteen Minute Empire, but in my experience, each game took around 20 minutes.
The start space can fill up fast. |
See, I think Turkey is attached right there. But it's not clear. |
But again, that's a quibble. Once you resolve that, this is a very fun, very fast and light resource and conquest game. Including explaining the rules, the whole thing can easily be completed in under 30 minutes, and from there, you can find out if your friends are interested in a more complex game. It's also a great game to play to fill time while waiting for other players to arrive.
Eight-Minute Empire
$24.99 from Amazon
9 out of 10 crystals
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